Clockwork

00193
In which we-- Don't put that in your mouth! You don't know where it's been!

LOG

After returning from his hunting trip, Serribon is unhappy to report that the next day or so will see the caravan slogging through knee-high water and muck as the land ahead sinks below the water table.

While Ibram enters mortal combat with his digestive system, Vargas, Miriam, and Serri take the gnomes on into the swamp and right into the jaws of a giant carnivorous plant. True to form, without the party meatshield around to attract attention, Serri ends up half-dead and covered in disgusting goo.

Later, Brrk and some of the gnomes have been chowing down on some honey-coated insect eggs they scrounged up from god knows where. The “honey” turns out to be addictive slurm, and our little charges start going into heavy withdrawal when the sweets run out. So its up to Miriam, Ibram, and Serribon to track down more so Vargas can come up with an antidote. A leisurely afternoon’s ride, turning over a few damp leaves and rotting stumps – what’s the worst that could happen?

Short answer? A centipede the size of a tractor-trailer.

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00192
In which we make a meal for the locals...

LOG

A few days after the mantis incident, one of our gnomes gets probed by a hungry stirge. He gets better.

Later, Serri goes on a hunting trip, leaving the others to cool their heels for a while. While they wait, the camp is overrun by a herd of onyx deer – and the pack of giant frilled lizards that was chasing them.


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00191
In which we make it through the first day.

LOG

Once the kids and the sick are sent to stay at Benedict’s monastery, the gang sets off for the gnome’s alleged golden city in the west. Things go pretty good, for the most part, and they only lose one of their charges. And even that was temporary. Lesson learned, they settle in for the night and refine their plan for the long days ahead.


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00189
In which our goblins are found in excess of requirement...

LOG

While Ibram stays behind to guard the gnomes in case our hunting party comes back unexpectedly, V, Miriam, and Serribon warp back to the ship to take care of the goblin pirates. No sooner is that bit of unpleasantness done, than a rabble of twisted mutants shambles out of the jungle and makes a bee-line for the ship. They spatter like rotten pumpkins and Miri and Serri dispatch several with ease.

And then the plague demon shows up.


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00190
In which we somehow manage to lose a whole tribe of giants.

LOG
While Vargas stays behind to convince the gnome elders to take the kids and the infirm with him to stay with Benedict, Serri and Miriam head into the jungle to track down their stray goblin hunting party and the maurading giants they had been sent to locate.

Around the campfire later that night, Serri tries to talk Ibram out of his funk while V and Miri get in some girl-talk.


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00188
In which look out - there goes a spider, man!

LOG

<synopsis>


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00187
In which we make things complicated...

LOG

<synopsis>


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00186
In which Vargas goes sight-seeing...

LOG

LOG 2

<synopsis>


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00185
In which we roc it like a hurricane...

LOG

Vargas goes tele-hopping in search of a civilization where he can offload the gang’s loot, leaving Serri, Miriam, and Ibram behind to keep the goblins of the PickelFucker in line. The Dragon King and his lady huddle up and try to work out how to best remind the crew that they’re a couple while the Caiman handles a discipline problem and arranges for breakfast. The next morning, the crew throws bits of ginormous egg at each other over the table – until one of the equally-huge hens what laid it comes home to roost.


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00184
In which we replace the gardener...

LOG

The next morning, following the shift change, Vargas, Miriam, and Ibram strike out to investigate the tower perched atop Skull Hill. They are pleased to discover that, overnight, their goblin horde was remarkably well-behaved and didn’t burn down the town entire and even managed to stop a few stray undead that had avoided their attentions the previous afternoon.

At the foot of the tower, they find the gates standing wide open. Sensing danger, they decide to start their sweep from the roof and work their way down before investigating the meteor crater that took out most of the tower’s southwestern corner. Inside, they find a lot of dead bodies (even making one of their own), a couple of scant clues, and learn a new way to cool down hot soup.

After clearing the the tower, they head back outside and descend into the depths of the hill. There, they find that the seed from the stars has borne fruit and the cavern now serves at a greenhouse for a trio of enormous man-eating plants. The battle is joined after Vargas gets a bit too close with his magic lantern, but the moonflowers soon learn that that wasn’t the flame they should have been worried about.

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