After a week or so on the open waters with no action, our goblin crew is getting a bit restless. Fortunately, our go-between says he knows of a port we can pull into for some shoreleave. On arrival, the “port” turns out to be a walled fortress that had been overrun by one of the local goblin armies.
Or would have been, if they place hadn’t been recently abandoned after apparently falling victim to a meteor strike.
The team goes ashore to investigate and see what supplies they might find laying around. This goes about as well as expected. They clear the town of what life (and unlife) remain, but only uncover more questions than answers. Specifically – who or what has a fire going in the central keep. But, physically and magically exhausted, they decide to put that off for the morning while Serribon and their minions comb over the town.