Clockwork

00173
In which we find out what *really* happened...

LOG

Almost everything that Serribon had experiences after the night they shared Emperor Crocodile with Gina had been a fabrication on the part of the demon. In truth the negociation had not been nearly as confrontational. The greatest obstacle was a lack of trust, but Vargas had a plan. Through storytelling, he essentially dared Gina to make a sacrifice to prove her commitment to her duty by offering his spellbook as collateral. Alas, the demon had decided enough was enough. They were too close to Benedict. So it finally assumes direct control, and tries to kill Serribon outright. But it is too slow. They are able to subdue and bind Serribon before the demon can kill him with his own dagger.


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00172
In which we finally, maybe, get back to the top level...

LOG

Miriam has gone missing, and Ibram has resisted the corrupting allure of the cursed gold idol. They seal it away, and begin their ascent. As they climb, Vargas disappears and later Ibram does too. Serribon finds himself wandering through the monastery until he finds that one room from his dreams where he finds Miriam with her head nearly sliced off. But this was only a dream. They all head into the monastery (again?) and he sees that something is amiss with the monks. Their cultery is cast from gold, and one is hiding a knife. He attacks to defend his comrades, and then it turns into a delirious brawl. Serribon awakens (again?) strapped to a table while a mysterious monk looks down upon him, and asks if he willing accept Gott’s help to save him…


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00171
In which we pull a home invasion and disparage their architecture. We're such catty bitches...

LOG

The team arrives at the monastery of St. Malcus once again. The town is eerily quiet, and vacant. When they approach the sanctuary itself they find only a single chicken in the yard. The door is locked, and when Miriam opens it a monk flees for his life. They decide to explore and they encounter a single berserk monk who charges them with a greatsword. They disarm him, and tackle him. Alas he is incomprehensible, and escapes. The party pushes forward guided by a Locate Object spell that takes them beneath the main chapel, and into a crypt. It doesn’t take long before Miriam disappears.


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00170
In which we're straight flowing on a boat on the deep blue sea...

LOG

The party is sailing northeast to the monastery of St. Malcus. Serribon and Vargas have a conversation, and Vargas fabricates a silver amulet for him with the names of his ancestors as a gift, and an anchor to his heritage and dreams. The demon doesn’t like this, so it attacks and tries to strangle him with it. Miriam appears only after Serribon has cut himself in the neck, and acts very strangely.


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00169
In which we secure quality handbags for everybody...

LOG

Captain Hook is either long dead, or long unborn, so the great Emperor Crocodile needs somebody else to hunt. The Fallen nominate our intrepid group of heroes. Vargas takes to the air while the party retreats to the high ground of the ruins. The huge beast follows them from below, and leaps out at them from the water with massive gaping jaws that can easily swallow a whole horse. Vargas is able to carry Ibram to safety with levitation, but Serribon and Miriam are forced to make a mad dash across rotting timber and black water. Eventually the party finds dry land where they face off against the beast. They nearly cut it down before it swallows Ibram, and tries to swim off with him. It was an ill fated move as Ibram cut himself free from its belly and then holds on to stab it to death with his everburning sword. Gina and our heroes both feast on crocodile that night.


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00168
Really? It took this long to run into the crazy old hermit?

LOG

The party goes pole-boating across the ruins of Queensport. From time to time they see the image of a female statue who then disappears. More ominously they hear the sound of drums in the water. They eventually find the ruins of the old library which Miriam and Vargas search at considerable gravity related peril. Ibram and Serribon are ambushed by fishmen, and some bizarre creatures who work for them. After they drive off the fishmen, Serribon tracks down the mysterious woman who turns out to be as real as she is aloof. Their introduction is interrupted by the shadow of a massive predator beneath the water.


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00167
In which we start to question which level we're actually on...

LOG

Our team takes to the ruins of Queensport by pole-boat. They search around aimlessly until they find what looks like a basecamp left by previous explorers. And by previous explorers, we mean previous looters. The team searches around and sets up camp. Later on, Ibram is attacked by a single fishman who foolish thought he would be a match for the mighty Ibram.


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00166
In which we find that something's fishy in Queensport...

LOG

After taking their leave of the monks of St. Malcus, the gang ships south to the ruins of Queensport. While most of the city lies burned, broken, and partially-submerged, Ibram discovers that it is not at all abandoned.


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00165
In which frustration abounds...

LOG

Holed-up overnight in their chambers at the monastery, Serribon has a new recurring dream, which he wants no part of whatsoever.


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00164
In which we try to discover who put the 'money' in 'monestary'...

LOG

As the group rounds the southern end of the Queen’s Bay, the ride into a small hamlet built around the abbey of the monks of St. Malcus. They decide to spend the night and stumble upon a sinister mystery – whether or not there actually is a sinister mystery afoot.


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